teapod/app/src/main/java/org/mosad/teapod/ui/components/LoginDialog.kt

94 lines
2.9 KiB
Kotlin

/**
* ProjectLaogai
*
* Copyright 2019-2020 <seil0@mosad.xyz>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301, USA.
*
*/
package org.mosad.teapod.ui.components
import android.content.Context
import android.widget.EditText
import com.afollestad.materialdialogs.MaterialDialog
import com.afollestad.materialdialogs.bottomsheets.BottomSheet
import com.afollestad.materialdialogs.bottomsheets.setPeekHeight
import com.afollestad.materialdialogs.customview.customView
import com.afollestad.materialdialogs.customview.getCustomView
import org.mosad.teapod.R
// TODO rework and port away from MaterialDialog
class LoginDialog(val context: Context, firstTry: Boolean) {
private val dialog = MaterialDialog(context, BottomSheet())
private val editTextLogin: EditText
private val editTextPassword: EditText
var login = ""
var password = ""
init {
dialog.title(R.string.login)
.message(if (firstTry) R.string.login_desc else R.string.login_failed_desc)
.customView(R.layout.dialog_login)
.positiveButton(R.string.save)
.negativeButton(R.string.cancel)
.setPeekHeight(900)
editTextLogin = dialog.getCustomView().findViewById(R.id.edit_text_login)
editTextPassword = dialog.getCustomView().findViewById(R.id.edit_text_password)
// fix not working accent color
//dialog.getActionButton(WhichButton.POSITIVE).updateTextColor(Preferences.colorAccent)
//dialog.getActionButton(WhichButton.NEGATIVE).updateTextColor(Preferences.colorAccent)
}
fun positiveButton(func: LoginDialog.() -> Unit): LoginDialog = apply {
dialog.positiveButton {
login = editTextLogin.text.toString()
password = editTextPassword.text.toString()
func()
}
}
fun negativeButton(func: LoginDialog.() -> Unit): LoginDialog = apply {
dialog.negativeButton {
func()
}
}
fun show() {
dialog.show()
}
fun show(func: LoginDialog.() -> Unit): LoginDialog = apply {
func()
editTextLogin.setText(login)
editTextPassword.setText(password)
show()
}
@Suppress("unused")
fun dismiss() {
dialog.dismiss()
}
}