xEventGroupSetBits
EventGroup
Collaboration diagram for xEventGroupSetBits:

event_groups.h

       EventBits_t xEventGroupSetBits( EventGroupHandle_t xEventGroup, const EventBits_t uxBitsToSet );

Set bits within an event group. This function cannot be called from an interrupt. xEventGroupSetBitsFromISR() is a version that can be called from an interrupt.

Setting bits in an event group will automatically unblock tasks that are blocked waiting for the bits.

Parameters

  xEventGroup | The event group in which the bits are to be set.
  uxBitsToSet | A bitwise value that indicates the bit or bits to set. For example, to set bit 3 only, set uxBitsToSet to 0x08. To set bit 3 and bit 0 set uxBitsToSet to 0x09.

Returns
  The value of the event group at the time the call to xEventGroupSetBits() returns. There are two reasons why the returned value might have the bits specified by the uxBitsToSet parameter cleared. First, if setting a bit results in a task that was waiting for the bit leaving the blocked state then it is possible the bit will be cleared automatically (see the xClearBitOnExit parameter of xEventGroupWaitBits()). Second, any unblocked (or otherwise Ready state) task that has a priority above that of the task that called xEventGroupSetBits() will execute and may change the event group value before the call to xEventGroupSetBits() returns.

Example usage:

      #define BIT_0 ( 1 << 0 )
      #define BIT_4 ( 1 << 4 )

      void aFunction( EventGroupHandle_t xEventGroup )
      {
      EventBits_t uxBits;

        // Set bit 0 and bit 4 in xEventGroup.
        uxBits = xEventGroupSetBits(
                            xEventGroup,    // The event group being updated.
                            BIT_0 | BIT_4 );// The bits being set.

        if( ( uxBits & ( BIT_0 | BIT_4 ) ) == ( BIT_0 | BIT_4 ) )
        {
            // Both bit 0 and bit 4 remained set when the function returned.
        }
        else if( ( uxBits & BIT_0 ) != 0 )
        {
            // Bit 0 remained set when the function returned, but bit 4 was
            // cleared.  It might be that bit 4 was cleared automatically as a
            // task that was waiting for bit 4 was removed from the Blocked
            // state.
        }
        else if( ( uxBits & BIT_4 ) != 0 )
        {
            // Bit 4 remained set when the function returned, but bit 0 was
            // cleared.  It might be that bit 0 was cleared automatically as a
            // task that was waiting for bit 0 was removed from the Blocked
            // state.
        }
        else
        {
            // Neither bit 0 nor bit 4 remained set.  It might be that a task
            // was waiting for both of the bits to be set, and the bits were
            // cleared as the task left the Blocked state.
        }
      }