uint32_t u32StackPointer
Definition: audio.c:27
store Never Gonna Give You Up
bool highState
Definition: audio.c:23
void vUpdateLyrics(void)
Definition: audio.c:111
const uint32_t * cpu32NextAction
Definition: audio.c:26
const char * cpcExpectedText
Definition: audio.c:29
void TIMER0_IRQHandler()
Definition: audio.c:126
const uint32_t * cpu32EntryPoint
Definition: melody.c:40
const uint32_t ** cppu32JumpLabels
Definition: melody.c:55
void vStartAudio(void)
Definition: audio.c:136
uint16_t u16RemainingWaves
Definition: audio.c:24
const uint32_t * cpu32Stack[10]
Definition: audio.c:28
global header file for project
const char * cpcTexts[]
Definition: melody.c:57
uint32_t u32Volume
Definition: globals.c:5
static volatile struct AudioState sAudioState
Definition: audio.c:32
#define WAVES(x)
Definition: audio.c:19
uint32_t u32EndBreak
Definition: audio.c:25
void vStartAudio()
Definition: audio.c:136
#define FREQ(x)
Definition: audio.c:18
void vUpdateLyrics()
Definition: audio.c:111
bool bPerformAudioStep()
Definition: audio.c:34