uint32_t u32StackPointer
Definition: audio.c:27
 
store Never Gonna Give You Up
 
bool highState
Definition: audio.c:23
 
void vUpdateLyrics(void)
Definition: audio.c:111
 
const uint32_t * cpu32NextAction
Definition: audio.c:26
 
const char * cpcExpectedText
Definition: audio.c:29
 
void TIMER0_IRQHandler()
Definition: audio.c:126
 
const uint32_t * cpu32EntryPoint
Definition: melody.c:40
 
const uint32_t ** cppu32JumpLabels
Definition: melody.c:55
 
void vStartAudio(void)
Definition: audio.c:136
 
uint16_t u16RemainingWaves
Definition: audio.c:24
 
const uint32_t * cpu32Stack[10]
Definition: audio.c:28
 
global header file for project
 
const char * cpcTexts[]
Definition: melody.c:57
 
uint32_t u32Volume
Definition: globals.c:5
 
static volatile struct AudioState sAudioState
Definition: audio.c:32
 
#define WAVES(x)
Definition: audio.c:19
 
uint32_t u32EndBreak
Definition: audio.c:25
 
void vStartAudio()
Definition: audio.c:136
 
#define FREQ(x)
Definition: audio.c:18
 
void vUpdateLyrics()
Definition: audio.c:111
 
bool bPerformAudioStep()
Definition: audio.c:34