boolean getRC01() { rc01Val = pulseIn(rc01, HIGH); //Serial.println(rc01Val); if (rc01Val > 1500) { //Serial.println("RC1 ON"); return true; } else { //Serial.println("RC1 OFF"); return false; } } boolean getRC02() { rc02Val = pulseIn(rc02, HIGH); // Serial.println(rc02Val); if (rc02Val < 1500) { pullRC = true; } if (rc02Val > 1500 && pullRC) { //Serial.println("RC2 ON"); pullRC = false; return true; } else { //Serial.println("RC2 OFF"); return false; } } void serialPrintModus(int modus) { switch (modus) { case 0: Serial.println("Black"); break; case 1: Serial.println("Red"); break; case 2: Serial.println("Blue"); break; case 3: Serial.println("Green"); break; case 4: Serial.println("White"); break; case 5: Serial.println("Rainbow"); break; case 6: Serial.println("RainbowWithGlitter"); break; case 7: Serial.println("Confetti"); break; case 8: Serial.println("Sinelon"); break; case 9: Serial.println("BPM"); break; case 10: Serial.println("Navigation"); break; case 11: Serial.println("Chase"); break; case 12: Serial.println("ChaseRGB"); break; case 13: Serial.println("Random"); break; } } void rainbow() { Serial.println("Rainbow"); // FastLED's built-in rainbow generator fill_rainbow( leds, NUM_LEDS, gHue, 7); } void rainbowWithGlitter() { // built-in FastLED rainbow, plus some random sparkly glitter rainbow(); addGlitter(255); } void addGlitter( fract8 chanceOfGlitter) { if ( random8() < chanceOfGlitter) { leds[ random16(NUM_LEDS) ] += CRGB::White; } } void confetti() { // random colored speckles that blink in and fade smoothly fadeToBlackBy( leds, NUM_LEDS, 10); int pos = random16(NUM_LEDS); leds[pos] += CHSV( gHue + random8(64), 200, 255); } void sinelon() { // a colored dot sweeping back and forth, with fading trails fadeToBlackBy( leds, NUM_LEDS, 20); int pos = beatsin16(13, 0, NUM_LEDS); leds[pos] += CHSV( gHue, 255, 192); } void bpm() { // colored stripes pulsing at a defined Beats-Per-Minute (BPM) uint8_t BeatsPerMinute = 33; CRGBPalette16 palette = PartyColors_p; uint8_t beat = beatsin8( BeatsPerMinute, 64, 255); for ( int i = 0; i < NUM_LEDS; i++) { //9948 leds[i] = ColorFromPalette(palette, gHue + (i * 2), beat - gHue + (i * 10)); } } void blackMode() { fill_solid(leds, NUM_LEDS, CRGB::Black); // Just to be sure, let's really make it BLACK. } void redMode() { fill_solid(leds, NUM_LEDS, CRGB::Red); } void blueMode() { fill_solid(leds, NUM_LEDS, CRGB::Blue); } void greenMode() { fill_solid(leds, NUM_LEDS, CRGB::Green); } void whiteMode() { fill_solid(leds, NUM_LEDS, CRGB::White); } void navigation() { FastLED.clear(); leds[0] = CRGB::Red; leds[1] = CRGB::Red; leds[2] = CRGB::Red; leds[41] = CRGB::Green; leds[42] = CRGB::Green; leds[43] = CRGB::Green; leds[5] = CRGB::White; leds[6] = CRGB::White; leds[37] = CRGB::White; leds[38] = CRGB::White; FastLED.delay(100); leds[5] = CRGB::Black; leds[6] = CRGB::Black; leds[37] = CRGB::Black; leds[38] = CRGB::Black; } void chase() { FastLED.clear(); // a colored dot sweeping back and forth, with fading trails //fadeToBlackBy( leds, NUM_LEDS, 20); int pos = beatsin16(40, 0, NUM_LEDS); leds[pos] = CRGB::Red; if (pos < 41) { leds[pos + 1] = CRGB::Red; leds[pos + 2] = CRGB::Red; } if (pos > 1) { leds[pos - 1] = CRGB::Red; leds[pos - 2] = CRGB::Red; } } void chaseRGB() { FastLED.clear(); // a colored dot sweeping back and forth, with fading trails //fadeToBlackBy( leds, NUM_LEDS, 20); int pos = beatsin16(40, 0, NUM_LEDS); leds[pos] += CHSV( gHue, 255, 192); if (pos < 41) { leds[pos + 1] += CHSV( gHue, 255, 192); leds[pos + 2] += CHSV( gHue, 255, 192); } if (pos > 1) { leds[pos - 1] += CHSV( gHue, 255, 192); leds[pos - 2] += CHSV( gHue, 255, 192); } } void randomMode(){ randomVal = random(0,45); if(randomVal == 44){ if(random(5,11) == 9){ FastLED.clear(); } }else{ leds[randomVal] = random(0, 16777216); } }