#include <stdint.h>
#include "BOARD_GLCD.h"
#include "GLCD_Config.h"
Go to the source code of this file.
 | 
| enum   | DisplayCommand {  
  cmd_GLCD_Initialize = 0, 
cmd_GLCD_Uninitialize, 
cmd_GLCD_SetForegroundColor, 
cmd_GLCD_SetBackgroundColor, 
 
  cmd_GLCD_ClearScreen, 
cmd_GLCD_SetFont, 
cmd_GLCD_DrawPixel, 
cmd_GLCD_DrawHLine, 
 
  cmd_GLCD_DrawVLine, 
cmd_GLCD_DrawRectangle, 
cmd_GLCD_DrawChar, 
cmd_GLCD_DrawString, 
 
  cmd_GLCD_DrawBargraph, 
cmd_GLCD_DrawBitmap, 
cmd_GLCD_VScroll, 
cmd_GLCD_FrameBufferAccess, 
 
  cmd_GLCD_FrameBufferAddress
 
 } | 
|   | 
◆ DisplayCommand
| Enumerator | 
|---|
| cmd_GLCD_Initialize  |  | 
| cmd_GLCD_Uninitialize  |  | 
| cmd_GLCD_SetForegroundColor  |  | 
| cmd_GLCD_SetBackgroundColor  |  | 
| cmd_GLCD_ClearScreen  |  | 
| cmd_GLCD_SetFont  |  | 
| cmd_GLCD_DrawPixel  |  | 
| cmd_GLCD_DrawHLine  |  | 
| cmd_GLCD_DrawVLine  |  | 
| cmd_GLCD_DrawRectangle  |  | 
| cmd_GLCD_DrawChar  |  | 
| cmd_GLCD_DrawString  |  | 
| cmd_GLCD_DrawBargraph  |  | 
| cmd_GLCD_DrawBitmap  |  | 
| cmd_GLCD_VScroll  |  | 
| cmd_GLCD_FrameBufferAccess  |  | 
| cmd_GLCD_FrameBufferAddress  |  | 
 
 
◆ vDisplayTask()
      
        
          | void vDisplayTask  | 
          ( | 
          void *  | 
          pvParameters | ) | 
           |