Labor04
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All nesseccary data for a state machine. More...
#include <FsmFramework.h>
Data Fields | |
uint32_t | u32StateMachineId |
int32_t | s32ActualState |
int32_t | s32NextState |
uint32_t | u32StateCount |
uint32_t | u32EventCount |
_Bool | bStateChanged |
psStateTable_t | psStateTable |
All nesseccary data for a state machine.
This struct holds all data that is needed by a state machine. Saving the state table is important, because it is needed to identify the state machine.