#include <stdint.h>
#include "BOARD_GLCD.h"
#include "GLCD_Config.h"
Go to the source code of this file.
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enum | DisplayCommand {
cmd_GLCD_Initialize = 0,
cmd_GLCD_Uninitialize,
cmd_GLCD_SetForegroundColor,
cmd_GLCD_SetBackgroundColor,
cmd_GLCD_ClearScreen,
cmd_GLCD_SetFont,
cmd_GLCD_DrawPixel,
cmd_GLCD_DrawHLine,
cmd_GLCD_DrawVLine,
cmd_GLCD_DrawRectangle,
cmd_GLCD_DrawChar,
cmd_GLCD_DrawString,
cmd_GLCD_DrawBargraph,
cmd_GLCD_DrawBitmap,
cmd_GLCD_VScroll,
cmd_GLCD_FrameBufferAccess,
cmd_GLCD_FrameBufferAddress
} |
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◆ DisplayCommand
Enumerator |
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cmd_GLCD_Initialize | |
cmd_GLCD_Uninitialize | |
cmd_GLCD_SetForegroundColor | |
cmd_GLCD_SetBackgroundColor | |
cmd_GLCD_ClearScreen | |
cmd_GLCD_SetFont | |
cmd_GLCD_DrawPixel | |
cmd_GLCD_DrawHLine | |
cmd_GLCD_DrawVLine | |
cmd_GLCD_DrawRectangle | |
cmd_GLCD_DrawChar | |
cmd_GLCD_DrawString | |
cmd_GLCD_DrawBargraph | |
cmd_GLCD_DrawBitmap | |
cmd_GLCD_VScroll | |
cmd_GLCD_FrameBufferAccess | |
cmd_GLCD_FrameBufferAddress | |
◆ vDisplayTask()
void vDisplayTask |
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void * |
pvParameters | ) |
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