partialy implement Glue Logic

This commit is contained in:
2019-05-05 20:28:35 +02:00
parent 5369304516
commit 28085f9b87
3 changed files with 109 additions and 27 deletions

View File

@ -11,7 +11,7 @@ mod image_convert;
mod metadata_file;
mod search;
pub type TextureFileResult = Result<Arc<Vec<u8>>, TextureFileError>;
pub type TextureFileResult = Result<Vec<u8>, TextureFileError>;
pub enum TextureFileError {
NotFound,
IoError(io::Error),
@ -39,7 +39,7 @@ pub struct DataStore {
id_index: HashMap<String, Texture>,
name_index: HashMap<String, Texture>,
preview_cache: HashMap<(TextureFormat, Sha256), Arc<Vec<u8>>>,
preview_cache: HashMap<(TextureFormat, Sha256), Vec<u8>>,
}
impl DataStore {
@ -75,7 +75,7 @@ impl DataStore {
let metadata_file = metadata_file::MetadataFile::load(base_dir)?;
for texture in metadata_file.textures.iter() {
match store.insert(texture.clone())? {
match store.insert(texture.clone()) {
true => (),
false => {
panic!("inserting {:#?} failed !!!", texture); // TODO: What should be done?
@ -94,17 +94,17 @@ impl DataStore {
self.name_index.get(id).cloned()
}
pub fn insert(&mut self, texture: Texture) -> io::Result<bool> {
pub fn insert(&mut self, texture: Texture) -> bool {
if self.id_index.contains_key(&texture.id) {
return Ok(false);
return false;
}
if self.name_index.contains_key(&texture.name) {
return Ok(false);
return false;
}
if !self.is_texture_file_on_disk(&texture.texture_hash)? {
return Ok(false);
if !self.is_texture_file_on_disk(&texture.texture_hash) {
return false;
}
self.id_index.insert(texture.id.clone(), texture.clone());
@ -112,7 +112,7 @@ impl DataStore {
.insert(texture.name.clone(), texture.clone());
self.textures.insert(texture.clone());
Ok(true)
true
}
/// returns true if successful
@ -132,28 +132,23 @@ impl DataStore {
}
/// Check if the texture, given by hash, physically exists on the file system.
pub fn is_texture_file_on_disk(&self, hash: &Sha256) -> io::Result<bool> {
pub fn is_texture_file_on_disk(&self, hash: &Sha256) -> bool {
let file_path = self.texture_file_path(&hash);
Ok(file_path.is_file())
file_path.is_file()
}
// Todo: this return type looks wrong : ImageError can't happen
pub fn read_texture_file_by_hash(&mut self, hash: &Sha256) -> TextureFileResult {
pub fn read_texture_file_by_hash(&self, hash: &Sha256) -> io::Result<Vec<u8>> {
use std::fs::*;
use std::io::*;
if !(self.is_texture_file_on_disk(&hash)?) {
return Err(TextureFileError::NotFound);
}
let file_path = self.texture_file_path(&hash);
let mut file = File::open(file_path)?;
let mut buffer = Vec::new();
file.read_to_end(&mut buffer)?;
Ok(Arc::new(buffer))
Ok(buffer)
}
pub fn store_texture_file(&mut self, data: &[u8]) -> io::Result<()> {