create skeleton for server from design
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// TODO: remove on implementation
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#![allow(unused_imports)]
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#![allow(unused_variables)]
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#![allow(dead_code)]
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use crate::model::*;
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pub struct ConvertConfig {
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pub desired_size: (usize, usize),
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}
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pub fn generate_preview(
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input: &[u8],
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format: TextureFormat,
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config: &ConvertConfig,
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) -> ::image::ImageResult<Vec<u8>> {
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unimplemented!()
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}
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