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boolean getRC01() {
rc01Val = pulseIn(rc01, HIGH);
//Serial.println(rc01Val);
if (rc01Val > 1500) {
//Serial.println("RC1 ON");
return true;
} else {
//Serial.println("RC1 OFF");
return false;
}
}
boolean getRC02() {
rc02Val = pulseIn(rc02, HIGH);
// Serial.println(rc02Val);
if (rc02Val < 1500) {
pullRC = true;
}
if (rc02Val > 1500 && pullRC) {
//Serial.println("RC2 ON");
pullRC = false;
return true;
} else {
//Serial.println("RC2 OFF");
return false;
}
}
void serialPrintModus(int modus) {
switch (modus) {
case 0:
Serial.println("Black");
break;
case 1:
Serial.println("Red");
break;
case 2:
Serial.println("Blue");
break;
case 3:
Serial.println("Green");
break;
case 4:
Serial.println("White");
break;
case 5:
Serial.println("Rainbow");
break;
case 6:
Serial.println("RainbowWithGlitter");
break;
case 7:
Serial.println("Confetti");
break;
case 8:
Serial.println("Sinelon");
break;
case 9:
Serial.println("BPM");
break;
case 10:
Serial.println("Navigation");
break;
case 11:
Serial.println("Chase");
break;
case 12:
Serial.println("ChaseRGB");
break;
case 13:
Serial.println("Random");
break;
}
}
void rainbow()
{
Serial.println("Rainbow");
// FastLED's built-in rainbow generator
fill_rainbow( leds, NUM_LEDS, gHue, 7);
}
void rainbowWithGlitter()
{
// built-in FastLED rainbow, plus some random sparkly glitter
rainbow();
addGlitter(255);
}
void addGlitter( fract8 chanceOfGlitter)
{
if ( random8() < chanceOfGlitter) {
leds[ random16(NUM_LEDS) ] += CRGB::White;
}
}
void confetti()
{
// random colored speckles that blink in and fade smoothly
fadeToBlackBy( leds, NUM_LEDS, 10);
int pos = random16(NUM_LEDS);
leds[pos] += CHSV( gHue + random8(64), 200, 255);
}
void sinelon()
{
// a colored dot sweeping back and forth, with fading trails
fadeToBlackBy( leds, NUM_LEDS, 20);
int pos = beatsin16(13, 0, NUM_LEDS);
leds[pos] += CHSV( gHue, 255, 192);
}
void bpm()
{
// colored stripes pulsing at a defined Beats-Per-Minute (BPM)
uint8_t BeatsPerMinute = 33;
CRGBPalette16 palette = PartyColors_p;
uint8_t beat = beatsin8( BeatsPerMinute, 64, 255);
for ( int i = 0; i < NUM_LEDS; i++) { //9948
leds[i] = ColorFromPalette(palette, gHue + (i * 2), beat - gHue + (i * 10));
}
}
void blackMode() {
fill_solid(leds, NUM_LEDS, CRGB::Black); // Just to be sure, let's really make it BLACK.
}
void redMode() {
fill_solid(leds, NUM_LEDS, CRGB::Red);
}
void blueMode() {
fill_solid(leds, NUM_LEDS, CRGB::Blue);
}
void greenMode() {
fill_solid(leds, NUM_LEDS, CRGB::Green);
}
void whiteMode() {
fill_solid(leds, NUM_LEDS, CRGB::White);
}
void navigation() {
FastLED.clear();
leds[0] = CRGB::Red;
leds[1] = CRGB::Red;
leds[2] = CRGB::Red;
leds[41] = CRGB::Green;
leds[42] = CRGB::Green;
leds[43] = CRGB::Green;
leds[5] = CRGB::White;
leds[6] = CRGB::White;
leds[37] = CRGB::White;
leds[38] = CRGB::White;
FastLED.delay(100);
leds[5] = CRGB::Black;
leds[6] = CRGB::Black;
leds[37] = CRGB::Black;
leds[38] = CRGB::Black;
}
void chase() {
FastLED.clear();
// a colored dot sweeping back and forth, with fading trails
//fadeToBlackBy( leds, NUM_LEDS, 20);
int pos = beatsin16(40, 0, NUM_LEDS);
leds[pos] = CRGB::Red;
if (pos < 41) {
leds[pos + 1] = CRGB::Red;
leds[pos + 2] = CRGB::Red;
}
if (pos > 1) {
leds[pos - 1] = CRGB::Red;
leds[pos - 2] = CRGB::Red;
}
}
void chaseRGB() {
FastLED.clear();
// a colored dot sweeping back and forth, with fading trails
//fadeToBlackBy( leds, NUM_LEDS, 20);
int pos = beatsin16(40, 0, NUM_LEDS);
leds[pos] += CHSV( gHue, 255, 192);
if (pos < 41) {
leds[pos + 1] += CHSV( gHue, 255, 192);
leds[pos + 2] += CHSV( gHue, 255, 192);
}
if (pos > 1) {
leds[pos - 1] += CHSV( gHue, 255, 192);
leds[pos - 2] += CHSV( gHue, 255, 192);
}
}
void randomMode(){
randomVal = random(0,45);
if(randomVal == 44){
if(random(5,11) == 9){
FastLED.clear();
}
}else{
leds[randomVal] = random(0, 16777216);
}
}

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