fix rwd/ffwd button pos when animation is running, clean up rwd/ffwd animation handling
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@ -229,7 +229,11 @@ class PlayerActivity : AppCompatActivity() {
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else -> View.GONE
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}
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controlsBinding.exoPlayPause.isVisible = !playerBinding.loading.isVisible
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// don't use isVisible to hide exoPlayPause, as it will set the visibility to GONE
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controlsBinding.exoPlayPause.visibility = when(playerBinding.loading.isVisible) {
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true -> View.INVISIBLE
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false -> View.VISIBLE
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}
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if (state == ExoPlayer.STATE_ENDED && hasNextEpisode() && Preferences.autoplay) {
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playNextEpisode()
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@ -383,44 +387,14 @@ class PlayerActivity : AppCompatActivity() {
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return (model.currentEpisode.nextEpisodeId != null && !model.currentEpisodeIsLastEpisode())
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}
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/**
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* TODO set position of rewind/fast forward indicators programmatically
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*/
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private fun rewind() {
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model.seekToOffset(rwdTime)
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// hide/show needed components
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playerBinding.exoDoubleTapIndicator.visibility = View.VISIBLE
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playerBinding.ffwd10Indicator.visibility = View.INVISIBLE
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controlsBinding.rwd10.visibility = View.INVISIBLE
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playerBinding.rwd10Indicator.onAnimationEndCallback = {
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playerBinding.exoDoubleTapIndicator.visibility = View.GONE
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playerBinding.ffwd10Indicator.visibility = View.VISIBLE
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controlsBinding.rwd10.visibility = View.VISIBLE
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}
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// run animation
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playerBinding.rwd10Indicator.runOnClickAnimation()
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controlsBinding.rwd10.runOnClickAnimation()
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}
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private fun fastForward() {
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model.seekToOffset(fwdTime)
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// hide/show needed components
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playerBinding.exoDoubleTapIndicator.visibility = View.VISIBLE
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playerBinding.rwd10Indicator.visibility = View.INVISIBLE
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controlsBinding.ffwd10.visibility = View.INVISIBLE
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playerBinding.ffwd10Indicator.onAnimationEndCallback = {
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playerBinding.exoDoubleTapIndicator.visibility = View.GONE
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playerBinding.rwd10Indicator.visibility = View.VISIBLE
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controlsBinding.ffwd10.visibility = View.VISIBLE
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}
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// run animation
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playerBinding.ffwd10Indicator.runOnClickAnimation()
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controlsBinding.ffwd10.runOnClickAnimation()
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}
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private fun playNextEpisode() {
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