Show lyrics while playing music
This commit is contained in:
parent
89034e7eb7
commit
d08e68b34d
14
Main.c
14
Main.c
@ -57,9 +57,10 @@ int main (void)
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{
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vMainInitApp(); //init app
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vPrintQr(); //print Qr
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vStartAudio();
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while(1) {
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//calculate important things (Artificial neural network)
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vUpdateLyrics();
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}
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}
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@ -86,13 +87,6 @@ static void vMainInitApp(void)
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// Init LED
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LED_Initialize();
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vStartAudio();
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vPrintQr();
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while (1)
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{
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}
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}
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/**
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@ -105,9 +99,9 @@ static void vMainInitApp(void)
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*/
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static void vPrintQr(void) {
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uint8_t u8DotSize = 8U;
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uint8_t u8DotSize = 7U;
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uint8_t u8Yoffset = 30U;
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uint8_t u8Xoffset = 60U;
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uint8_t u8Xoffset = 72U;
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for(uint8_t y = 0; y < 25; y++) {
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for(int8_t x = 0; x < 25; x++) {
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28
audio.c
28
audio.c
@ -10,6 +10,7 @@ This file contains the main app function and init.
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#include "audio.h"
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#include "Board_DAC.h"
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#include "Board_GLCD.h"
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#include "LPC17xx.h"
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#include "melody.h"
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@ -24,9 +25,10 @@ struct AudioState
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const uint32_t *cpu32NextAction;
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uint32_t u32StackPointer;
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const uint32_t *cpu32Stack[10];
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const char *cpcExpectedText;
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};
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static struct AudioState sAudioState;
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volatile static struct AudioState sAudioState;
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bool bPerformAudioStep()
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{
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@ -72,6 +74,14 @@ bool bPerformAudioStep()
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LPC_TIM0->MR0 = WAVES(*sAudioState.cpu32NextAction) << 12;
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sAudioState.cpu32NextAction++;
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}
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else if (FREQ(*sAudioState.cpu32NextAction) == 4)
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{
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// TEXT
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sAudioState.highState = false;
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sAudioState.cpcExpectedText = cpcTexts[WAVES(*sAudioState.cpu32NextAction)];
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sAudioState.cpu32NextAction++;
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bSuccess = false;
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}
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else
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{
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DAC_SetValue(512);
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@ -97,6 +107,21 @@ bool bPerformAudioStep()
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return bSuccess;
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}
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void vUpdateLyrics()
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{
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static const char *cpcCurrentText = 0;
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if (cpcCurrentText == 0)
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{
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cpcCurrentText = cpcTexts[0];
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}
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const char *cpcExpectedText = sAudioState.cpcExpectedText;
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if (cpcCurrentText != cpcExpectedText)
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{
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GLCD_DrawString(0, 213, cpcExpectedText);
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cpcCurrentText = cpcExpectedText;
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}
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}
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void TIMER0_IRQHandler()
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{
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LPC_TIM0->IR = 0x1; // acknowledge interrupt
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@ -113,6 +138,7 @@ void vStartAudio()
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sAudioState.u16RemainingWaves = 0;
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sAudioState.cpu32NextAction = cpu32EntryPoint;
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sAudioState.u32StackPointer = 0;
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sAudioState.cpcExpectedText = cpcTexts[0];
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// Init timerinterrupt 0 (20 ms)
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LPC_SC->PCONP |= (1 << 2); // turn on
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1
audio.h
1
audio.h
@ -15,5 +15,6 @@ This file contains the main app function and init.
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#include <stdbool.h>
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void vStartAudio(void);
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void vUpdateLyrics(void);
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#endif
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88
melody.c
88
melody.c
@ -17,6 +17,8 @@ This file contains the main app function and init.
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// duration: pause duration as multiple of 40ns
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#define PAUSE(duration) (0x30000 | ((duration >> 10) & 0xffff))
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#define TEXT(id) (0x40000 | id)
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const uint32_t TACT = 2120 * 1000 * 25; // 2.12 seconds for one tact
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const uint32_t GIS2 = 30098;
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@ -52,7 +54,53 @@ const uint32_t *jumplabels[] = {
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};
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const uint32_t **cppu32JumpLabels = jumplabels;
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const char *cpcTexts[] = {
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" ", // 0
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" We're no strangers ",
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" to love ",
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" You know the rules ",
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" and so do I ",
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"A full commitment's ", // 5
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"what I'm thinking of",
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" You wouldn't ",
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" get this from ",
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" any other guy ",
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" I just wanna ", // 10
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" tell you how I'm ",
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" feeling ",
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" Gotta make you ",
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" understand ",
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" Never gonna ", // 15
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" give you up ",
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" let you down ",
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" run around and ",
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" desert you ",
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" make you cry ", // 20
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" say goodbye ",
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" tell a lie ",
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" and hurt you ",
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" We've known ",
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" each other ", // 25
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" for so long ",
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" Your heart's ",
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" been aching but ",
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" You're too shy ",
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" to say it ", // 30
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"Inside we both know ",
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"what's been going on",
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" We know the game ",
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" and we're ",
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" gonna play it ", // 35
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" And if you ",
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" ask me how I'm ",
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" feeling ",
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" Don't tell me ",
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" you're too ", // 40
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" blind to see ",
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};
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const uint32_t quadrupel[] = {
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TEXT(15),
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TONE(GIS, TACT / 16),
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TONE(B, TACT / 16),
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TONE(CIS, TACT / 16),
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@ -63,11 +111,13 @@ const uint32_t quadrupel[] = {
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const uint32_t refrain[] = {
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CALL_QUADRUPEL,
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TEXT(16),
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TONE(F, TACT * 3 / 16),
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TONE(F, TACT * 3 / 16),
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TONE(DIS, TACT * 3 / 8),
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CALL_QUADRUPEL,
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TEXT(17),
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TONE(DIS, TACT * 3 / 16),
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TONE(DIS, TACT * 3 / 16),
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TONE(CIS, TACT * 3 / 16),
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@ -75,22 +125,26 @@ const uint32_t refrain[] = {
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TONE(B, TACT / 8),
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CALL_QUADRUPEL,
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TEXT(18),
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TONE(CIS, TACT / 4),
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TONE(DIS, TACT / 8),
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TONE(C, TACT * 3 / 16),
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TONE(B, TACT / 16),
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TONE(GIS, TACT / 4),
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TEXT(19),
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TONE(GIS, TACT / 8),
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TONE(DIS, TACT / 4),
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TONE(CIS, TACT / 2),
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CALL_QUADRUPEL,
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TEXT(20),
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TONE(F, TACT * 3 / 16),
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TONE(F, TACT * 3 / 16),
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TONE(DIS, TACT * 3 / 8),
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CALL_QUADRUPEL,
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TEXT(21),
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TONE(GIS2,TACT / 4),
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TONE(C, TACT / 8),
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TONE(CIS, TACT * 3 / 16),
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@ -98,11 +152,13 @@ const uint32_t refrain[] = {
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TONE(B, TACT / 8),
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CALL_QUADRUPEL,
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TEXT(22),
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TONE(CIS, TACT / 4),
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TONE(DIS, TACT / 8),
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TONE(C, TACT * 3 / 16),
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TONE(B, TACT / 16),
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TONE(GIS, TACT / 4),
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TEXT(23),
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TONE(GIS, TACT / 8),
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TONE(DIS, TACT / 4),
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@ -113,10 +169,12 @@ const uint32_t refrain[] = {
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const uint32_t strophe1[] = {
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PAUSE(TACT / 4),
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TEXT(1),
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TONE(B, TACT / 8),
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TONE(C, TACT / 8),
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TONE(CIS, TACT / 8),
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TONE(CIS, TACT / 8),
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TEXT(2),
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TONE(DIS, TACT / 8),
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TONE(C, TACT * 3 / 16), // 1/8 tact before, 1/16 tact after
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@ -125,12 +183,14 @@ const uint32_t strophe1[] = {
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TONE(GIS, TACT * 7 / 8),
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PAUSE(TACT / 8),
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TEXT(3),
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TONE(B, TACT / 8),
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TONE(B, TACT / 8),
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TONE(C, TACT / 8),
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TONE(CIS, TACT / 8),
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TONE(B, TACT / 8),
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PAUSE(TACT / 8),
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TEXT(4),
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TONE(GIS, TACT / 8),
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TONE(GIS2,TACT / 4),
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@ -138,11 +198,13 @@ const uint32_t strophe1[] = {
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TONE(DIS, TACT * 5 / 8),
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PAUSE(TACT / 8),
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TEXT(5),
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TONE(B, TACT / 8),
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TONE(B, TACT / 8),
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TONE(C, TACT / 8),
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TONE(CIS, TACT / 8),
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TONE(B, TACT / 8),
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TEXT(6),
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TONE(CIS, TACT / 8),
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TONE(DIS, TACT / 8),
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@ -154,37 +216,45 @@ const uint32_t strophe1[] = {
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TONE(GIS, TACT / 2),
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PAUSE(TACT / 8),
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TEXT(7),
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TONE(B, TACT / 8),
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TONE(B, TACT / 8),
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TONE(C, TACT / 8),
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TEXT(8),
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TONE(CIS, TACT / 8),
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TONE(B, TACT / 8),
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TONE(GIS, TACT / 4),
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TEXT(9),
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TONE(DIS, TACT / 8),
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TONE(DIS, TACT / 8),
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TONE(DIS, TACT / 8),
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TONE(F, TACT / 8),
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TONE(DIS, TACT / 2),
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TEXT(10),
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TONE(CIS, TACT * 5 / 8),
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TONE(DIS, TACT / 8),
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TONE(F, TACT / 8),
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TONE(CIS, TACT / 8),
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TEXT(11),
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TONE(DIS, TACT / 8),
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TONE(DIS, TACT / 8),
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TONE(DIS, TACT / 8),
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TONE(F, TACT / 8),
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TEXT(12),
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TONE(DIS, TACT / 4),
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TONE(GIS, TACT / 4),
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PAUSE(TACT / 4),
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TEXT(13),
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TONE(B, TACT / 8),
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TONE(C, TACT / 8),
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TONE(CIS, TACT / 8),
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TONE(B, TACT / 8),
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PAUSE(TACT / 8),
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TEXT(14),
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TONE(DIS, TACT / 8),
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TONE(F, TACT / 8),
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@ -195,40 +265,49 @@ const uint32_t strophe1[] = {
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const uint32_t strophe2[] = {
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PAUSE(TACT / 8),
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TEXT(24),
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TONE(CIS, TACT / 8),
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TONE(CIS, TACT / 8),
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TEXT(25),
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TONE(B, TACT / 8),
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TONE(CIS, TACT / 8),
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TONE(DIS, TACT * 3 / 8),
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PAUSE(TACT / 8),
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TEXT(26),
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TONE(C, TACT / 8),
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TONE(B, TACT / 8),
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TONE(B, TACT / 8),
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TONE(GIS, TACT / 2),
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PAUSE(TACT / 8),
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TEXT(27),
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TONE(B, TACT / 8),
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TONE(B, TACT / 8),
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TEXT(28),
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TONE(C, TACT / 8),
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TONE(CIS, TACT / 8),
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TONE(B, TACT / 8),
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TONE(GIS, TACT / 4),
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PAUSE(TACT / 8),
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TEXT(29),
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TONE(GIS2,TACT / 8),
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TONE(GIS2,TACT / 8),
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TONE(DIS, TACT / 4),
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TEXT(30),
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TONE(F, TACT / 8),
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TONE(DIS, TACT / 8),
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TONE(CIS, TACT / 8),
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PAUSE(TACT / 8),
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TEXT(31),
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TONE(CIS, TACT / 8),
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TONE(CIS, TACT / 8),
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TONE(B, TACT / 8),
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TONE(CIS, TACT / 8),
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TONE(B, TACT / 8),
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TEXT(32),
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TONE(CIS, TACT / 8),
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TONE(DIS, TACT / 8),
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@ -239,39 +318,48 @@ const uint32_t strophe2[] = {
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TONE(GIS, TACT / 2),
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PAUSE(TACT / 8),
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TEXT(33),
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TONE(B, TACT / 8),
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TONE(B, TACT / 8),
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TONE(C, TACT / 8),
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TONE(CIS, TACT / 8),
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TEXT(34),
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TONE(B, TACT / 8),
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TONE(GIS, TACT / 4),
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PAUSE(TACT / 4),
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TEXT(35),
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TONE(DIS, TACT / 8),
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TONE(F, TACT / 8),
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TONE(F, TACT / 4),
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TONE(DIS, TACT / 4),
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TEXT(36),
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TONE(CIS, TACT * 5 / 8),
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TONE(DIS, TACT / 8),
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TONE(F, TACT / 8),
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TEXT(37),
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TONE(DIS, TACT / 4), // 1/8 tact before, 1/8 tact after
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TONE(DIS, TACT / 8),
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TONE(DIS, TACT / 8),
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TONE(F, TACT / 8),
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TEXT(38),
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TONE(DIS, TACT / 4),
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TONE(GIS, TACT / 4),
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PAUSE(TACT / 4),
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TEXT(39),
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TONE(GIS, TACT / 8),
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TONE(B, TACT / 8),
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TONE(C, TACT / 8),
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TEXT(40),
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TONE(CIS, TACT / 8),
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TONE(B, TACT / 8),
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PAUSE(TACT / 8),
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TEXT(41),
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TONE(DIS, TACT / 8),
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TONE(F, TACT / 8),
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TONE(DIS, TACT / 4),
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