fix warnings in server code

This commit is contained in:
CodeSteak 2019-06-05 19:34:37 +02:00
parent e540e58161
commit c55182d6cc
1 changed files with 2 additions and 3 deletions

View File

@ -4,7 +4,6 @@ use std::thread;
use std::net::UdpSocket;
use std::io;
use std::net::SocketAddr;
use std::net::ToSocketAddrs;
use std::net::Ipv6Addr;
use std::str::FromStr;
@ -22,7 +21,7 @@ pub fn start_autoconnect_server_async(cfg : &ProtocolConfig) -> io::Result<()> {
loop {
match multi_sock.recv_from(&mut buffer) {
Ok( (pkg_size, sender)) => {
respond(&multi_sock, &buffer[0..pkg_size], &sender, &cfg);
let _ = respond(&multi_sock, &buffer[0..pkg_size], &sender, &cfg);
},
Err( e ) => {
println!("[Autoconnect] failed with : {:?}", e);
@ -37,8 +36,8 @@ pub fn start_autoconnect_server_async(cfg : &ProtocolConfig) -> io::Result<()> {
fn respond(sock : &UdpSocket, input : &[u8], sender : &SocketAddr, cfg : &ProtocolConfig) -> io::Result<()> {
if input == b"TextureSync" {
println!("[Autoconnect] Got request from : {}", sender);
sock.send_to(&u16::to_be_bytes(cfg.port), sender)?;
println!("[Autoconnect] Got request from : {}", sender);
}
Ok(())