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    Labor04
    
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#include <stdint.h>#include <stdbool.h>

Go to the source code of this file.
Data Structures | |
| struct | stateTransition | 
| Event table holds events that can generate a state transition.  More... | |
| struct | stateTableEvents | 
| State table holds states and corresponding event tables.  More... | |
| struct | stateMachine | 
| All nesseccary data for a state machine.  More... | |
Macros | |
| #define | SW_USE_ONENTRY 1 | 
| Set to one, if onEntry() functions are needed.  More... | |
| #define | SW_USE_ONDO 0 | 
| Set to one, if onDo() functions are needed.  More... | |
| #define | SW_USE_ONEXIT 1 | 
| Set to one, if onExit() functions are needed.  More... | |
| #define | SW_USE_TRANSITIONFUNCTION 1 | 
| Set to one, if transition functions are nedded.  More... | |
| #define | IS_IN(statemachine, state) (statemachine.s32ActualState == state) | 
| MACRO checking if statemachine is in state.  More... | |
Typedefs | |
| typedef struct stateTableEvents | sStateTable_t | 
| typedef sStateTable_t * | psStateTable_t | 
| typedef enum specialStates | eSpecialStates_t | 
| Special states to use with nextStateId in sStateTransitions_t.  More... | |
| typedef enum specialEvents | eSpecialEvents_t | 
| Special events that can occur while the state machine is running.  More... | |
| typedef void(* | vCallback_t) (void) | 
| Callback typedef for better readable code.  More... | |
| typedef _Bool(* | bCallbackGuard_t) (void) | 
| Callback for guard functions, that return either true or false.  More... | |
| typedef struct stateTransition | sStateTransitions_t | 
| Event table holds events that can generate a state transition.  More... | |
| typedef sStateTransitions_t * | psStateTransitions_t | 
| typedef struct stateTableEvents | sStateTableEvents_t | 
| State table holds states and corresponding event tables.  More... | |
| typedef sStateTableEvents_t * | psStateTableEvents_t | 
| typedef struct stateMachine | sStateMachine_t | 
| All nesseccary data for a state machine.  More... | |
| typedef sStateMachine_t * | psStateMachine_t | 
Enumerations | |
| enum | specialStates { FAULT_STATE = -1, FINAL_STATE = -2 } | 
| Special states to use with nextStateId in sStateTransitions_t.  More... | |
| enum | specialEvents { NO_EVENT = -1, TIME_EVENT = -2 } | 
| Special events that can occur while the state machine is running.  More... | |
Functions | |
| _Bool | bFsmframeworkInitialize (psStateMachine_t psStateMachine, psStateTable_t psStateTable, int32_t s32StartState, uint32_t u32StateCount, uint32_t u32EventCount, vCallback_t vInitCallback) | 
| Initialization of the State Machine.  More... | |
| _Bool | bFsmframeworkDispatchEvent (psStateMachine_t psStateMachine, int32_t s32Event) | 
| Dispatch Event.  More... | |
| int32_t | s32FsmframeworkGetState (psStateMachine_t psStateMachine) | 
| Get the actual state of a statemachine.  More... | |
| _Bool | bFsmframeworkIsStateChanged (psStateMachine_t psStateMachine) | 
| Get the statechanged flag. 1 if last event changed the state, 0 if last event did not changed the state.  More... | |