update the controls only when they are visible
	
		
			
	
		
	
	
		
	
		
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			* update controls only when visible, this should reduce cpu load a little * update javafx 14.0.1 -> 14.0.2.1 * update sqlite-jdbc 3.32.3.1 -> 3.32.3.2
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							| @ -13,6 +13,7 @@ | ||||
|  | ||||
| 	<properties> | ||||
| 		<project.build.sourceEncoding>UTF-8</project.build.sourceEncoding> | ||||
| 		<javafx.version>14.0.2.1</javafx.version> | ||||
| 	</properties> | ||||
|  | ||||
| 	<dependencies> | ||||
| @ -27,19 +28,19 @@ | ||||
| 		<dependency> | ||||
| 			<groupId>org.openjfx</groupId> | ||||
| 			<artifactId>javafx-controls</artifactId> | ||||
| 			<version>14.0.1</version> | ||||
| 			<version>${javafx.version}</version> | ||||
| 		</dependency> | ||||
|  | ||||
| 		<dependency> | ||||
| 			<groupId>org.openjfx</groupId> | ||||
| 			<artifactId>javafx-fxml</artifactId> | ||||
| 			<version>14.0.1</version> | ||||
| 			<version>${javafx.version}</version> | ||||
| 		</dependency> | ||||
|  | ||||
| 		<dependency> | ||||
| 			<groupId>org.openjfx</groupId> | ||||
| 			<artifactId>javafx-media</artifactId> | ||||
| 			<version>14.0.1</version> | ||||
| 			<version>${javafx.version}</version> | ||||
| 		</dependency> | ||||
|  | ||||
| 		<dependency> | ||||
| @ -69,7 +70,7 @@ | ||||
| 		<dependency> | ||||
| 			<groupId>org.xerial</groupId> | ||||
| 			<artifactId>sqlite-jdbc</artifactId> | ||||
| 			<version>3.32.3.1</version> | ||||
| 			<version>3.32.3.2</version> | ||||
| 		</dependency> | ||||
|  | ||||
| 		<dependency> | ||||
|  | ||||
| @ -201,9 +201,12 @@ public class PlayerController { | ||||
| 				 | ||||
| 				// show controls | ||||
| 				if (!showControls) { | ||||
| 					showControls = true; | ||||
| 					updateControls(); // update controls before showing them | ||||
| 					player.getScene().setCursor(Cursor.DEFAULT); | ||||
| 					hBoxTop.setVisible(true); | ||||
| 					bottomVBox.setVisible(true); | ||||
| 					showControls = true; | ||||
| 				} | ||||
|  | ||||
| 				// hide controls | ||||
| @ -383,17 +386,20 @@ public class PlayerController { | ||||
| 	 * call this every second to update all timers | ||||
| 	 */ | ||||
| 	private void updateControls() { | ||||
| 		// update slider position, if the mouse does not press on the time | ||||
| 		if (!mousePressed) { | ||||
| 			timeSlider.setValue(currentTime / 1000); | ||||
| 		 | ||||
| 		// update control if they are visible | ||||
| 		if (showControls) { | ||||
| 			// update slider position, if the mouse does not press on the time | ||||
| 			if (!mousePressed) { | ||||
| 				timeSlider.setValue(currentTime / 1000); | ||||
| 			} | ||||
| 			 | ||||
| 			// update endTime label | ||||
| 			lblEndTime.setText(String.format("%d:%02d:%02d",  | ||||
| 					TimeUnit.MILLISECONDS.toHours(endTime) % 24, | ||||
| 					TimeUnit.MILLISECONDS.toMinutes(endTime) % 60,  | ||||
| 					TimeUnit.MILLISECONDS.toSeconds(endTime) % 60)); | ||||
| 		} | ||||
| 		 | ||||
| 		// update endTime label | ||||
| 		lblEndTime.setText(String.format("%d:%02d:%02d",  | ||||
| 				TimeUnit.MILLISECONDS.toHours(endTime) % 24, | ||||
| 				TimeUnit.MILLISECONDS.toMinutes(endTime) % 60,  | ||||
| 				TimeUnit.MILLISECONDS.toSeconds(endTime) % 60)); | ||||
| 		 | ||||
|  | ||||
| 		// show the next episode button 30 seconds before the end of a episode | ||||
| 		if (endTime < 31000 && episode != 0 && autoplay) { | ||||
|  | ||||
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