minor fixes
* fixed a few typos * fixed window is resiable to 0x0 * * formating work work
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54078eb99f
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@ -180,6 +180,8 @@ public class Main extends Application {
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scene = new Scene(pane); // create new scene, append pane to scene
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scene.getStylesheets().add(Main.class.getResource("/css/MainWindows.css").toExternalForm());
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primaryStage.setMinWidth(265.00);
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primaryStage.setMinHeight(425.00);
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primaryStage.setScene(scene); // append scene to stage
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primaryStage.show(); // show stage
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} catch (IOException e) {
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@ -33,9 +33,8 @@ import javafx.application.Platform;
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public class playGame extends Thread{
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MainWindowController mainWindowController;
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DBController dbController;
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@SuppressWarnings("unused")
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private MainWindowController mainWindowController;
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private DBController dbController;
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private static final Logger LOGGER = LogManager.getLogger(playGame.class.getName());
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public playGame(MainWindowController m, com.cemu_UI.controller.DBController db) {
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@ -59,7 +58,6 @@ public class playGame extends Thread{
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});
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startTime = System.currentTimeMillis();
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try {
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if (System.getProperty("os.name").equals("Linux")) {
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if(mainWindowController.isFullscreen()){
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p = new ProcessBuilder("wine", cemuBin, "-f", "-g", gameExec).start();
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@ -74,7 +72,7 @@ public class playGame extends Thread{
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}
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}
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p.waitFor();
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p.waitFor(); // wait until cemu is closed so we can calculate the played time
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endTime = System.currentTimeMillis();
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timePlayedNow = (int) Math.floor(((endTime - startTime)/1000/60));
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timePlayed = Integer.parseInt(dbController.getTotalPlaytime(selectedGameTitleID))+timePlayedNow;
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@ -99,7 +97,7 @@ public class playGame extends Thread{
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}
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} catch (IOException | InterruptedException e) {
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e.printStackTrace();
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LOGGER.error(e);
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}
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}
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@ -90,7 +90,7 @@ public class DBController {
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connection = DriverManager.getConnection("jdbc:sqlite:" + DB_PATH_localRoms);
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connection.setAutoCommit(false); // AutoCommit to false -> manual commit is active
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} catch (SQLException e) {
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// if the error message is "out of memory", it probably means no database file is found
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// if the error message is "out of memory", probably no database file is found
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LOGGER.error("error while loading the ROM database", e);
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}
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LOGGER.info("ROM database loaded successfull");
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@ -18,7 +18,7 @@
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<?import javafx.scene.text.Font?>
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<?import javafx.scene.text.TextFlow?>
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<AnchorPane fx:id="mainAnchorPane" prefHeight="600.0" prefWidth="904.0" xmlns="http://javafx.com/javafx/9" xmlns:fx="http://javafx.com/fxml/1" fx:controller="com.cemu_UI.application.MainWindowController">
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<AnchorPane fx:id="mainAnchorPane" minHeight="405.0" minWidth="260.0" prefHeight="600.0" prefWidth="904.0" xmlns="http://javafx.com/javafx/9" xmlns:fx="http://javafx.com/fxml/1" fx:controller="com.cemu_UI.application.MainWindowController">
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<children>
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<ScrollPane fx:id="mainScrollPane" fitToWidth="true" layoutY="38.0" AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="38.0">
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<content>
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@ -33,7 +33,7 @@ timeColumn = time
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# Strings
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editHeadingText = edit
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editBodyText = You can edit the tile and rom/cover path.
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editBodyText = You can edit the tile and ROM/cover path.
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removeHeadingText = remove
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removeBodyText = Are you sure you want to delete
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addUpdateHeadingText = update
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@ -49,15 +49,15 @@ aboutBtnHeadingText = cemu_UI
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aboutBtnBodyText = This Application is made with free Software\nand licensed under the terms of GNU GPL 3.\n\nwww.kellerkinder.xyz
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cloudSyncWaringHeadingText = activate cloud savegame sync (beta)
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cloudSyncWaringBodyText = WARNING this is a completly WIP cloud save integration,\nit's NOT recomended to use this!!\n\nUse it on your own risk and backup everthing before!
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cloudSyncWaringBodyText = WARNING this is a completely WIP cloud save integration,\nit's NOT recommended to use this!!\n\nUse it on your own risk and backup everything before!
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cloudSyncErrorHeadingText = Error while initializing cloud sync!
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cloudSyncErrorBodyText = There was some truble while initializing cloud sync.\nPlease upload the app.log (which can be found in the cemu_UI directory)\nto \"https://github.com/Seil0/cemu_UI/issues\" so we can fix this.
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cloudSyncErrorBodyText = There was some trouble while initializing cloud sync.\nPlease upload the app.log (which can be found in the cemu_UI directory)\nto \"https://github.com/Seil0/cemu_UI/issues\" so we can fix this.
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addGameBtnHeadingText = add a new game to cemu_UI
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addGameBtnBodyText =
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addBtnReturnErrorHeadingText = Error while adding a new Game!
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addBtnReturnErrorBodyText = There was some truble adding your game.\nOne of the needed values was empty, please try again to add your game.
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addBtnReturnErrorBodyText = There was some trouble adding your game.\nOne of the needed values was empty, please try again to add your game.
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lastPlayed = Last played,
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today = today
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yesterday = yesterday
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@ -82,6 +82,6 @@ titleID = title ID
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romPath = ROM path
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coverPath = cover path
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editGameDialogHeadingTextError = Error while adding a new Game!
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editGameDialogBodyTextError = There was some truble adding your game.\nOne of the needed values was empty, please try again to add your game.
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editGameDialogBodyTextError = There was some trouble adding your game.\nOne of the needed values was empty, please try again to add your game.
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editGameDialogSelectPathBtn = select .rpx file
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editGameDialogSelectCoverBtn = select cover file
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