fixed a few bugs
* games.db -> reference_games.db * fix picture cache path under linux
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parent
9ccb7e6b42
commit
a3a7d415c7
@ -71,6 +71,7 @@ public class Main extends Application {
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private File directory;
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private File configFile;
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private File gamesDBFile;
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private File reference_gamesFile;
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private File pictureCache;
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private static Logger LOGGER;
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@ -106,11 +107,13 @@ public class Main extends Application {
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directory = new File(dirLinux);
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configFile = new File(dirLinux + "/config.xml");
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gamesDBFile = new File(dirLinux + "/games.db");
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reference_gamesFile = new File(dirLinux + "/reference_games.db");
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pictureCache= new File(dirLinux+"/picture_cache");
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} else {
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directory = new File(dirWin);
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configFile = new File(dirWin + "/config.xml");
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gamesDBFile = new File(dirWin + "/games.db");
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reference_gamesFile = new File(dirWin + "/reference_games.db");
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pictureCache= new File(dirWin+"/picture_cache");
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}
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@ -147,12 +150,16 @@ public class Main extends Application {
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pictureCache.mkdir();
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}
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if (gamesDBFile.exists() != true) {
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if (!reference_gamesFile.exists()) {
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if (gamesDBFile.exists()) {
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gamesDBFile.delete();
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}
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try {
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LOGGER.info("downloading games.db... ");
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LOGGER.info("downloading ReferenceGameList.db... ");
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URL website = new URL(gamesDBdownloadURL);
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ReadableByteChannel rbc = Channels.newChannel(website.openStream());
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FileOutputStream fos = new FileOutputStream(gamesDBFile);
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FileOutputStream fos = new FileOutputStream(reference_gamesFile);
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fos.getChannel().transferFrom(rbc, 0, Long.MAX_VALUE);
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fos.close();
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LOGGER.info("finished downloading games.db");
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@ -161,6 +168,9 @@ public class Main extends Application {
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}
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}
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// loading settings and initialize UI, dbController.main() loads all databases
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mainWindowController.init();
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mainWindowController.dbController.init();
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@ -1103,14 +1103,11 @@ public class MainWindowController {
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* and add them to the database and the UI
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*/
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public void addBtnReturn(String title, String coverPath, String romPath, String titleID) {
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File pictureCache;
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/**
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* if one parameter dosen't contain any value do not add the game
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* else convert the cover to .png add copy it into the picture cache,
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* then add the rom to the local_roms database
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*/
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System.out.println(romPath.length());
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if (romPath.length() == 0 || coverPath.length() == 0 || title.length() == 0 || titleID.length() == 0) {
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LOGGER.info("No parameter set!");
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@ -1121,7 +1118,8 @@ public class MainWindowController {
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JFXInfoDialog errorDialog = new JFXInfoDialog(headingTextError, bodyTextError, dialogBtnStyle, 350, 170, main.getPane());
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errorDialog.show();
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} else {
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} else {
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File pictureCache;
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String coverName = new File(coverPath).getName();
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try {
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if (System.getProperty("os.name").equals("Linux")) {
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@ -1133,8 +1131,8 @@ public class MainWindowController {
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BufferedImage originalImage = ImageIO.read(new File(coverPath)); //load cover
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int type = originalImage.getType() == 0 ? BufferedImage.TYPE_INT_ARGB : originalImage.getType();
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BufferedImage resizeImagePNG = resizeImage(originalImage, type, 400, 600);
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ImageIO.write(resizeImagePNG, "png", new File(pictureCache+"\\"+coverName)); //save image to pictureCache
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coverPath = pictureCache+"\\"+coverName;
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coverPath = pictureCache + "/" + coverName;
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ImageIO.write(resizeImagePNG, "png", new File(coverPath)); //save image to pictureCache
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} catch (IOException e) {
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LOGGER.error("Ops something went wrong! Error while resizing cover.", e);
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}
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@ -102,13 +102,13 @@ public class DBController {
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* set the path to the localRoms.db file and initialize the connection
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*
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* games.dbcontains a reverence list to for the automatic detection mode
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* TODO this should be called ReferenceGameList the games table should be called reference_games
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* TODO rework paths
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*/
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private void loadGamesDatabase() {
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if (System.getProperty("os.name").equals("Linux")) {
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DB_PATH_games = System.getProperty("user.home") + "/cemu_UI/games.db";
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DB_PATH_games = System.getProperty("user.home") + "/cemu_UI/reference_games.db";
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} else {
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DB_PATH_games = System.getProperty("user.home") + "\\Documents\\cemu_UI" + "\\" + "games.db";
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DB_PATH_games = System.getProperty("user.home") + "\\Documents\\cemu_UI" + "\\" + "reference_games.db";
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}
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try {
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// create a database connection
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@ -247,6 +247,7 @@ public class DBController {
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BufferedImage originalImage = ImageIO.read(new URL(rs.getString(6)));//change path to where file is located
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int type = originalImage.getType() == 0 ? BufferedImage.TYPE_INT_ARGB : originalImage.getType();
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BufferedImage resizeImagePNG = resizeImage(originalImage, type, 400, 600);
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// TODO rework paths
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if(System.getProperty("os.name").equals("Linux")) {
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ImageIO.write(resizeImagePNG, "png", new File(pictureCache+"/"+rs.getString(3)+".png")); //change path where you want it saved
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coverPath = pictureCache+"/"+rs.getString(3)+".png";
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